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Granted, I don’t think the progression system is worse than before or bad for players necessarily, but those looking for a game transformed are probably not going to find it here. Rather, I think by getting on the loot box train, it’s more about monetizing the game better for Blizzard.


The impression I’m getting from this update is that it’s not exactly a big shake-up to the game like you might think. Boxes contain skins and voice lines and sprays like Overwatch, but also banners and chat emojis. The biggest alteration of the 2.0 relaunch is the game’s progression system, which now is loot box-based, and gives players boxes when they level up with individual heroes, which contributes to their overall player level. Lately, Overwatch heroes are being imported by the truckload, and I was curious to see how they would play in this adjacent genre.īut what I found with Heroes of the Storm 2.0 is a game that hasn’t fundamentally changed all that much, despite the new branding and new heroes. There are probably at least two dozen new heroes added to the game since I last played, in addition to a number of new maps.
